The Development and Effect of Serious Games
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Date
2013-05
Authors
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Publisher
The Ohio State University
Abstract
Serious games - games that are intended to educate in addition to simply entertain - can
be a valuable asset in an effort to educate teenagers and young adults, who prefer learning
through programs that they can control, such as video games (Corriveau, Shi, 2010). In
this thesis we present the development of this mobile multi-platform serious game
intended to teach the basic information about asthma to teenagers and young adults. We
review the design of the game and the mobile technologies used to create the game. We
present conclusions based on observations made while interviewees played the game, and
detail the changes made to the game based on these observations. Each interviewee also
provided feedback on the game, and completed several assessments to measure their
knowledge of asthma before and after playing the game. We review the knowledge each
interviewee gained from the interaction with the game, and draw and present conclusions
based on the background each subject comes from.
Description
Keywords
serious gaming, serious games, video game, video games, mobile games