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dc.creatorLongmeier, Meris M.
dc.creatorArmstrong, Julia N.
dc.creatorDotson, Daniel S.
dc.date.accessioned2021-08-20T14:29:30Z
dc.date.available2021-08-20T14:29:30Z
dc.date.issued2021-08
dc.identifier.citationMeris M. Longmeier, Daniel S. Dotson & Julia N. Armstrong (2021): Fostering a Tech Culture through Campus Collaborations: A Case Study of a Hackathon and Library Partnership, Science & Technology Libraries, DOI: 10.1080/0194262X.2021.1963388en_US
dc.identifier.urihttp://hdl.handle.net/1811/92887
dc.description.abstractHackathons are time-bound, competitive coding contests that are often judged for prizes. Their name originates from joining hacking, playful exploration of hardware and software issues, with marathons, endurance competitions. The intent is to challenge participants to build working prototypes of hardware or software in a short time period, anywhere from one day to several weeks, though typically between 24-28 hours. While they are a mainstay in computer science fields, they are becoming increasingly popular in other domains, including libraries. Libraries have long championed life-long learning, a democratization of data, and access to information. These are similar mentalities of the maker movement, echoed in hackathons. Rapid iteration, problem solving, and cooperative learning are regularly present at events and within library systems. This paper details a case study of one institution’s growth from a hackathon event host to deeper library engagement and partnership with an informal learning program. The authors will highlight benefits that both partners observed and will end with a pitch for why other libraries should consider hosting similar events. Finally, several recommended resources for libraries who are contemplating hosting hackathon events will be presented.en_US
dc.language.isoen_USen_US
dc.publisherTaylor & Francisen_US
dc.rights© 2021 The Author(s). Published with license by Taylor & Francis Group, LLC. This is an Open Access article distributed under the terms of the Creative Commons Attribution-NonCommercial License (http://creativecommons.org/licenses/by-nc/4.0/), which permits unrestricted non-commercial use, distribution, and reproduction in any medium, provided the original work is properly cited.en_US
dc.subjecthackathonsen_US
dc.subjectcampus partnershipsen_US
dc.subjectinformal learningen_US
dc.subjectinnovative practicesen_US
dc.subjectlibrary outreachen_US
dc.titleFostering a Tech Culture through Campus Collaborations: A Case Study of a Hackathon and Library Partnershipen_US
dc.typeTexten_US
dc.description.embargoPublisher allows immediate open accessen_US
dc.identifier.doi10.1080/0194262X.2021.1963388
dc.type.genreArticleen_US
dc.rights.ccAttribution-NonCommercial 4.0 International*
dc.rights.ccurihttp://creativecommons.org/licenses/by-nc/4.0/*


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