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dc.creatorConatser, Trey
dc.creatorDelagrange, Susan
dc.creatorRinaldo, Ken
dc.creatorUlman, H. Lewis
dc.date.accessioned2013-12-04T21:24:52Z
dc.date.available2013-12-04T21:24:52Z
dc.date.issued2013-03-20
dc.identifier.urihttp://hdl.handle.net/1811/58442
dc.description.abstractOn March 20, 2013, the Humanities Institute and the Digital Arts and Humanities Working Group at the Ohio State University hosted a panel discussion convened by Lewis Ulman (Digital Media Studies, the Digital Archive of Literacy Narratives (DALN), English). The panel explored the role of “coding” in the digital arts and humanities. The panel offered insights into what markup, scripting, and procedural programming languages are most useful to arts and humanities scholarship, suggested different ways scholars and teachers in the arts and humanities can engage with coding and considered what role coding plays in the education of arts and humanities students. Panel members included Trey Conatser, Susan Delagrange, and Ken Rinaldo.en_US
dc.description.tableofcontents"Name of Talk Here" (Trey Conatster) -- "Name of Talk Here" (Susan Delagrange) -- "Name of Talk Here" (Ken Rinaldo) -- Panel Discussion: The Role of "Coding" in the Digital Arts and Humanities (Lewis Ulman, Trey Conatser, Susan Delagrange, Ken Rinaldo)en_US
dc.language.isoen_USen_US
dc.publisherOhio State University. Humanities Instituteen_US
dc.relation.ispartofseriesOhio State University. Humanities Institute. Digital Arts and Humanities Working Group. Lecturesen_US
dc.titleCODE: Codified Objects Define Evolutionen_US
dc.typePresentationen_US
dc.typeVideoen_US


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