Examining the effects of video game training on cortical recruitment of the attentional network

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Date

2011-06

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The Ohio State University

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Abstract

We examined the effect of strategy on neural recruitment during video game-play. Fifty participants completed 30 hours of training under one of two training regimes: Fixed Emphasis Training (FET), in which participants practiced all the aspects of the Space Fortress (SF) game at once, or Hybrid Variable Priority Training (HVT), in which participants practiced while prioritizing selective aspects of game play at different times. After 30 hours of training, data indicated a significant advantage for the two training groups relative to a no-training control group. Following training, both groups showed reduced activation in cortical areas involved in attentional control, namely the dorsolateral prefrontal cortex, anterior cingulate cortex, and parietal cortices. The control group continued to show activation in these areas post-training, suggesting that the attentional demands of the task were not reduced for control participants but were reduced for trained participants. These data suggest that training reduced the attentional demands of SF, and this reduction was most evident in the HVT training group.

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Presented as a poster at the Cognitive Neuroscience Society's annual meeting

Keywords

attentional control, variable priority, video game training, young adult

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