An informal learning program as a replicable model for student-led, industry-supported experiential learning
Armstrong, Julia; Longmeier, Meris M. (2020-06)
This research paper details the growth of an informal experiential learning program around hackathons and makeathons and presents the evolution of the program as a model of a successful co-curricular approach in engineering ...
Fostering a Tech Culture through Campus Collaborations: A Case Study of a Hackathon and Library Partnership
Longmeier, Meris M.; Armstrong, Julia N.; Dotson, Daniel S. (2021-08)
Hackathons are time-bound, competitive coding contests that are often judged for prizes. Their name originates from joining hacking, playful exploration of hardware and software issues, with marathons, endurance competitions. ...